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Critical Role or Dimension 20: Which Actual-Play Titan to Watch

Images via Critical Role & Dropout; Edited by J. Duncan

You Find Yourselves in a Tavern:

Dungeons and Dragons (DnD) and tabletop roleplaying games (TTRPGs) in general have seen a huge burst of popularity in recent years. As a part of this, many people have taken to playing their games in front of a camera and inviting audiences on the internet to watch and enjoy the tailor-made stories within. Of all the tables streaming the dramatic highs and lows of their games, two giants emerged. The first is Critical Role (CR): a group of prolific voice actors who put their talents to use giving characters unique personalities and evoking mental images of brilliant worlds with just words. Later came Dimension 20 (D20): a professionally produced game with a group of comedians, most of them improv professionals, showing off the craftsmanship of their design team while exploring topics both lighthearted and deeply intense. Both have incredible stories, and I know from experience that both require a large time commitment to watch, but in today’s world we don’t have a lot of time to spare. So which one is worth your time and possibly your money? I’ve watched both so you don’t have to. Let’s roll investigation and find out.

Barter and Trade:

One big concern for most people wanting to start watching a TTRPG show is accessibility, both in how easy it is to watch the show and how easy it is to follow along with the plot. If you are working with a tight budget, then you won’t want to spend without good reason. Luckily both CR and D20 have episodes on YouTube to watch for free, though D20 only has three full seasons of their show on YouTube as well as the first episode of many of their other seasons. The rest of their content can be found on their home platform, the streaming service Dropout, which requires a $7 monthly subscription. Alternatively, CR has all three of their major campaigns on YouTube for free, and they stream their shows on Twitch, YouTube, and their own streaming service Beacon, with Twitch and YouTube being free to watch.

Enter if You Dare:


Image by Joe Madureira, Ariana Orner, & Hannah Friedreichs via The Gamer

Cost of the content isn’t the only issue to be concerned with; one must also consider how easy it is to follow along with the plot and how invested they should be in the characters. With a total of three multi-year long campaigns finished, CR has a lot of background lore that is needed to understand much of what happens in later episodes. In fact, in their third campaign, “Bells Hells,” much of the storytelling includes callbacks to both of their previous campaigns. This means that to know what is happening in Campaign 3’s plot, or why one non-player character showing up was such a huge deal for the table even though the current player characters didn’t know her yet, would require watching the previous two seasons, which have a total runtime of 447 hours and 550 hours respectively, with episode length ranging from four to six hours. Campaign 2 doesn’t have that steep of a lore learning curve, thankfully, and is often recommended for first time watchers, but that still leaves Campaign 1’s substantial content to go back through to follow the plot of Campaign 3. The team behind CR have made it somewhat easier to catch up on the first campaign through their animated Legends of Vox Machina show which trims down much of the unneeded scenes and plots from the campaign and produces the same overall story with a much better flow, though it does require an Amazon Prime subscription to watch, which as of the time of this writing was $15 monthly.

Dimension 20 has a current total of twenty-six seasons, most of which are self-contained worlds, characters, and stories. Nearly all of the episodes of D20 are edited down, trimming the runtime of the game down to a couple hours per episode, with their live-shows as an exception. Seasons also range in number of episodes, from four to 20, and only six of the seasons require watching a previous season to understand. With the trimmed down episode lengths, it’s much more manageable to watch D20 and get caught up on just the seasons you want. Let’s use D20’s twenty-first season: “Fantasy High: Junior Year,” as an example. To get caught up in the story you would only need to watch “Freshman” and “Sophomore Years,” and they have a run time of 28 and 52 hours respectively. Catching up on the first two seasons of “Fantasy High” would take roughly a fifth of the time it would take to catch up on CR’s first campaign alone. It is worth noting that D20 does offer “Fantasy High’s” first two seasons on YouTube for free as well, making it easy to watch without paying and gives you time to decide if you want to spend money to watch Junior Year. Ultimately, it comes down to how much time and money you want to spend on getting into the show. CR is free on YouTube, but it does take a massive time investment to catch up with, meanwhile most of D20 is locked behind a paywall, but it’s easier to catch up on the much shorter seasons and episodes. Which is more important is up to you.

The Adventure Along the Way:

Accessibility isn’t the only factor to decide on what you want to watch, there’s also what the show is about, the content, and the creative teams behind it. As far as stories and plot are concerned, as mentioned previously, CR has 3 main long-form multi-year campaigns, and several mini-seasons and one-off games not connected to the broader lore. As each campaign is played over the course of hundreds of hours over several years, the players and the game master, Matthew Mercer, have the time to develop their characters and the fictional world around them in ways that feel natural and organic. Four hundred and forty-seven hours of developing the first adventuring party, Vox Machina, and the characters have been so thoroughly thought through and fleshed out that the players feel the same heartbreak their characters do. I joined the audience feeling that heartbreak and sharing the shock of a plot-twist Mercer blindsided everyone with. When I watched, at times I felt as if I were watching a professionally acted drama series. The story is similar to watching The Lord of the Rings extended editions, if Peter Jackson had translated literally everything in Tolkien’s books and appendices and The Silmarillion to film. 


Image by Dropout via Variety

Comparatively, D20 is not as well developed from a character perspective. Due to having shorter seasons and stories, character arcs and development happen much faster and it’s not always possible to become emotionally attached to an adventuring group or a certain character because there just isn’t enough time with them. The stories, however, are much more thought out even if they’re made up on the spot by game master Brennan Lee Mulligan. The characters and the players are quickly set up with a plot hook and a common goal uniting them. Doing so makes it easier to develop the plot quickly and still have it make sense and be well-received. It’s similar to an anthology show, but instead of a different story each episode, it’s a different genre and story each season. Mulligan tackles adventure, after-school special, mystery, eldritch horror, and many other genres. To put it simply, CR asked the question: would people watch our long-form DnD game? While D20 asked: what if DnD classes were high school classes or what if New York City was also magic or what if Game of Thrones was set in Candyland? When I began watching these shows I started with CR because I had the time to spare for it. Now that my life has gotten busier and my time is more valuable, I find myself enjoying D20 more and more. The mostly self-contained narratives of each season are easier to pick up and watch or set down and come back to later.

Behind the Scenes:

Finally, production value might not be as important as story and access, but it is still important. Critical Role began with the players’ home game, the one they played before the cameras were rolling. The first campaign, especially the early episodes, really felt like a home game being played in front of cameras, including when a problem player was removed from the table permanently, which anyone who’s played a long-term game of DnD would know happens occasionally. For much of CR’s first campaign, they were really an amateur show. While they were professional voice actors, they were not a professional production crew and relied heavily on their parent company Geek & Sundry to produce the show, which is why all of the first campaign and the early portion of the second campaign are still on the Geek & Sundry YouTube channel instead of their own channel.

Meanwhile, D20 has included higher production values from the beginning, with their set design team building their studio, called The Dome, and playing a game of DnD with the idea to edit it and treat it like an actual show. The miniature figurines and battle-maps of D20 are handcrafted by a team of designers with the purpose of enhancing the story, not just for the players but for the viewers at home as well. Recently for both shows the production value has gone up, CR has only grown in popularity and, after an incredibly successful Kickstarter for their animated Amazon series, have been able to build the DnD game room of their dreams to enhance the experience for the players and the audience. The Dome on D20 has also improved, being moved and redesigned at one point where they now project images on the walls of the Dome or stuff it to the brim with fake flowers because of the whims of a guest game master. The set design has also increased with more intricate maps and interactive secrecy screens for the game master.

End of the Journey:

So which DnD show is right for you? I can’t tell you, but I can say they both offer many of the same things while having their own unique ways of delivering them. Critical Role has so much content to get through, but it is all free on YouTube. Its story has a very in-depth world and natural character development, and Mercer has expertly woven individual character threads from his players into a beautiful, if quite large, tapestry of each campaign. Many of the episodes are skippable filler and travel, but there are nuggets of good story in each one. It is telling that when adapting the first campaign into the animated show, many of the good story and character bits that occurred in travel episodes were combined with many of the story beat advancements to save time and edit down the story to be more manageable. Dimension 20 has easy to watch seasons with episodes edited to cut out some of the gameplay unnecessary for moving the story forward, though most of it is unfortunately locked behind a Dropout subscription. The stories of each season are relatively self-contained and do contain unexpected twists due to being unscripted with professional improv actors. If you have a little extra cash and not a lot of free time on your hands, I recommend D20. On the other hand, if you are low on disposable income and have a lot of time lying around, CR is worth the temporal investment, in my humble opinion. Whichever one you pick, I promise you will enjoy yourself immensely.

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